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The Overwatch 2 scoreboard is as at odds with the series’ spirit

My Overwatch 2 Beta practice is defined by Orisa pioneers, match streamers, and perpetual disdain for visual UI rework. During the game, I couldn’t stop thinking about how difficult it was to analyze what the score was telling me. After the game, I couldn’t stop thinking about how much I hated minimalist redesigns and wondered what the thought process behind Blizzard was.

Overwatch 2 feels like an extension of Overwatch 1 in many ways, but the UI design is inconsistent with that, and the scoreboard opens the way for some potentially toxic teammates.

Minimalism in a minimalist world

Overwatch Rank 1

Overwatch 2 Leaderboards

kill/death problem

Overwatch 2 Pike

(Image credit: Blizzard)

If you’ve played Overwatch in a competitive capacity, you’ve likely encountered a toxic teammate or two. This is an unfortunate reality for most competitive FPS games, and Blizzard tries to counter it by making you report to your teammates or avoid specific players. But Overwatch 2’s leaderboard is like fodder for toxic players, as it shows all players stats for assists, damage, heals, and a horrific kill/death ratio.Overwatch 2 is not technically Does the math for you, but showing eliminations and kills on the leaderboard can be easily calculated.

“KD” (as most players say it) is a common indicator of a player’s success or failure in a particular match: “positive” KD means more deaths than dead; negative KD is the opposite. While KD is an understandable metric in games like Call of Duty or Valorant, it’s a bit odd to show it in a game like Overwatch where all competitive play is objective. Everyone’s KD in Overwatch 2 will be a disaster as the new 5v5 team setup results in more open firefights leading to team obliteration.

As mentioned above, the Overwatch 1 leaderboard still allows you to rate other players, but the data-heavy leaderboards in Overwatch 2 can be daunting. It also doesn’t seem to fit at all with the overall vibe of Overwatch, which is markedly different from other team shooters.what PCGamer’s Morgan Park wrote:“Exposing all your stats, such as in CS:GO, Valorant, and Rainbow Six Siege, gives teammates and enemies ammunition to ‘confirm’ offensive comments or other general bad behavior. Overwatch 2 Scoring Cards aren’t uncommon, but part of the appeal of Overwatch is that it doesn’t try to be like other team shooters.” It’s hard to imagine this new token making a game less Toxic, especially for solo players or players who can be identified as community outcasts.

Keep in mind that Overwatch 2 is still technically in beta, so Blizzard can go in and tweak the leaderboards to feel more clearly like Overwatch in both the visual presentation and the actual reported stats. So far, though, the new minimalist HUD and scoreboard layout feels terrible.


Want to try the game for yourself?Here is a guide How to enter the Overwatch 2 beta

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The Overwatch 2 scoreboard is as at odds with the series’ spirit

My Overwatch 2 beta hands-on has been defined by Orisa javelins, streamers dominating matches, and a perpetual disdain for the visual rework of the UI. During matches, I can’t stop thinking about how hard it is to parse out what the hell the scoreboard is telling me. After matches, I can’t stop thinking about how much I hate the minimalist redesign, and wondering what Blizzard’s thought process was behind it. 
Overwatch 2 feels like an extension of Overwatch 1 in many ways, but the UI design feels at odds with that – and the scoreboard opens up the floor for some potentially toxic teammates.  
Minimalism in a maximalist world

The kill/death problem

(Image credit: Blizzard)
If you’ve played Overwatch in any competitive capacity, you’ve probably run into a toxic teammate or two. It’s an unfortunate reality for most competitive FPS games, and one that Blizzard tries to combat by letting you report teammates or avoid specific players. But the Overwatch 2 scoreboard feels like fodder for the toxic player, as it shows every players’ stats, from assists, amount of damage, amount of healing, and the dreaded kill/death ratio. Overwatch 2 doesn’t technically do the ratio math for you, but by showing both eliminations and deaths on the scoreboard, it’s easy to figure out.
“KD” (as most players call it) is a commonly used marker of a players’ success or failure in a given match: a “positive” KD is when your kills outnumber your deaths; a negative KD is the opposite. While KD is an understandable metric to reference in games like Call of Duty or Valorant, it’s a bizarre thing to display in a game like Overwatch, where all the competitive matches are objective-based. And with the new 5v5 team makeups resulting in more open, firefight-heavy matches that result in team wipes, everyone’s KD in Overwatch 2 is going to be a mess. 
As mentioned earlier, Overwatch 1’s scoreboard still made it possible to judge other players, but Overwatch 2’s data-heavy scoreboard is daunting. It also seems fundamentally at odds with Overwatch’s overall vibe, which is one that is markedly different from other team shooters. As PCGamer’s Morgan Park writes, “having all of your stats laid bare, as they are in CS:GO, Valorant, and Rainbow Six Siege, gives both teammates and enemies ammo to ‘back up’ abusive comments or other generally crappy behavior. Overwatch 2’s scoreboard isn’t unusual, but part of Overwatch’s appeal has been that it doesn’t try to be just like other team shooters.” It’s hard to imagine that this new scoreboard will make games less toxic, especially for solo players or any players who may be identifiable as marginalized community members. 
Keep in mind that Overwatch 2 is still technically in beta, so Blizzard can go in and adjust the scoreboard to feel more distinctly Overwatch in both its visual presentation and the stats it’s actually reporting. As of now, however, the new minimalist HUD and scoreboard design feels maximally wrong. 
Want to give the game a try for yourself? Here’s a guide on how to get into the Overwatch 2 beta. 

#Overwatch #scoreboard #odds #series #spirit

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