here we go. It’s been a decade since Samurai Shodown last appeared on the PlayStation, and now SNK is bringing it back in style. Indeed, a lot has changed since Samurai Shodown Anthology, a collection of the first six games in the series, from its debut on Neo Geo to the release of The World’s Greatest Swordsman Tale on PlayStation 2, fighting games have changed . Was changed.
That’s why SNK took the opportunity to reinvent the weapon-based fighting game with a healthy dose of style and hubris, bringing the cult fighting game to a place where it can go head-to-head with Street Fighter 5 and Mortal Kombat.Elf
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Like Capcom’s Street Fighter 5, Samurai Shodown is a 3D fighter that plays on a 2D plane. This is a setup that offers the classic stick-spin combo of the past, but gives developers room to sometimes really send high-altitude visuals when releasing, scaling, pausing, and spinning super special attacks in cutscenes. animation.
Practically speaking, this reset is exactly what this 10-year-old game needs. It features a collection of classic characters that old fans will love to get their hands on, and three new faces will join it for some much-needed freshness. This approach put pressure on the team, some of whom had worked at SNK in the 1990s, to meet extremely high expectations.
When we brought up the pads, the first thing we noticed was how Samurai felt in a sweaty ’90s arcade game. Combat based on tit-for-tat weapons carries a weight and rhythm that spins nostalgic gears. Test; thumps land in a three-stage delayed stutter to accentuate these massive damage-inflicting sword strikes and throwing chain hooks. “We tried to make the hits really clean and heavy,” said Nobuyuki Kuroki, the art director in charge of the original arcade game.
“Samurai Soul sharpens his own, instead of forging a whole new set”
Allegiance to the original Fighter, which was released in 1993, means the game will take some getting used to at first, as certain characters can destroy your health meter in two or three well-timed clicks. This one-hit, thumping setup means this reboot, like the original, doesn’t play like other fighting games on the market today.
Rounds usually start when you want to knock out a series of combos, but as your health drops, both you and your opponent split and go into a downward samurai state where no one wants to attack. Knowing that you can always lose a game after a counter-attack or a whack gives Samurai Shodown a rare and terrifying quality. This can be mitigated by using the new Lightning Blade, which consumes about two-thirds of your character’s health with a single attack. This is a last resort and can be blocked or dodged; a lifeguard that should be used in moderation.
Other than that, SNK doesn’t add too many new features to Samurai Shodown, relying heavily on the game’s pillars of combos, counterattacks, and special attacks to attract new and old swordsmen. When and how to use the Rage Gauge There is a strategic element that accumulates as you hit and provides a more powerful attack. But still prominent are the recurring core ideas. Use timer counters to disarm opponents, deflect blows, dodge combos, grabs that inflict brutal blows on opponents… Samurai Shodown sharpens the blades he has instead of forging a whole new suit.
everything you need to know
platform: PS4, Xbox One, Switch, PC
release date: To be confirmed June 2019
That’s not to say the game doesn’t lack ambition to modernize the series. In addition to a story mode that provides each of the 16 characters with a unique path to the final boss, as well as practice, online battles, and gallery modes, there’s also a secret dojo mode in Samurai’s locker. This AI-based mode will create a ghost character based on data gathered about how you play, which can then be uploaded to other players for battle. SNK is teasing an Iron Man tournament that challenges you to defeat 100 ghost characters.
Samurai Shodown is undoubtedly loved by many, but it’s also clear that there are limitations for a studio that can’t quite match the scale of Capcom’s. The Team of 50 does a great job of bringing back Nakoruru, Galford, Genjuro, and the cast, but this isn’t as visually elegant as Street Fighter 5, though it’s on par with Ryu and the gang. That’s not to say SNK’s idea isn’t big, producer Yasuyuki Oda is aiming for esports certification. Visual flaws shouldn’t distract from how SNK bottled the magic of the 1993 original and turned it into what could be one of the best fighters of 2019.
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Samurai Shodown returns after a decade and it plays better than ever
Here we go. It’s been a full decade since Samurai Shodown last appeared on PlayStation, and now SNK is bringing it back in style. Admittedly, a lot has changed since Samurai Shodown Anthology – a collection of the first six games in the series, from its debut on Neo Geo up to the release of the PlayStation 2’s Tale of the World’s Greatest Swordsman – landed, fighting games have evolved and times have changed.
That’s why SNK is taking this opportunity to reinvent the weapons-based fighter with a healthy dose of style and swagger, bringing the cult fighting game into a position where it can stand toe-to-toe with the likes of Street Fighter 5 and Mortal Kombat 11.
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This feature first appeared in Official PlayStation Magazine. Get the latest PlayStation news on your doorstep early and for a better price! Subscribe to OPM here.
Just like Capcom’s Street Fighter 5, Samurai Shodown is a 3D fighter played on a 2D plane. It’s a setup that delivers the classic stick-twizzling combos of old, but gives the dev room to – on occasion – literally send the visuals soaring, as super special attacks break loose, zooming, panning, and spinning out in elaborate animated cinematics.
When seen in action, this reboot is just what’s needed from a game that has been on ice for 10 years. It features a roster of classic characters who long-time fans will be eager to get their hands on, while three new faces will be joining the mix for some much needed freshness. It’s an approach that has put pressure on the team, some of whom worked at SNK in the 90s, to meet exceedingly high expectations.
The first thing we notice picking up the pad is how this feels like Samurai Shodown from the sweaty arcades of the ’90s. There’s a weight and pace to the tit-for-tat weapon-based brawling that gets the nostalgia gears grinding; heavy hits land in a three-step delayed stuttering fashion to emphasise these sword swipes and hurled chain-hooks are doing enormous damage. “We’ve put a lot of work into getting the hits very clean and heavy,” says art director Nobuyuki Kuroki, who worked on the original arcade game.
“Samurai Shodown is sharpening the blades it has, not forging a whole new set”
The faithfulness to the original fighter – released back in 1993 – means the game initially takes some getting used to, as some characters can demolish your health meter in two or three well-timed hits. This one-hit, high-damage setup ensures this reboot, like the original, plays like no other fighting game currently on the market.
Rounds often begin with you wanting to launch flurries of combos, but as your health is chopped off, both you and your opponent break away and enter a samurai stare-down state where no-one wants to attack. Knowing you’re potentially always one counter or heavy hit away from losing a bout lends Samurai Shodown a rare, anxiety-baiting quality. This can be tempered by using the new Lightning Blade, a one-time attack that depletes around two-thirds of a character’s health. It’s a move of last resort, and can be blocked or side-stepped on u; a lifeline that should be used sparingly.
Keeping things fresh
Other than this, SNK isn’t adding too many new features to Samurai Shodown, instead relying heavily on the game’s backbone of combos, counters, and special attacks to appeal to new and old sword-hands alike. There’s an element of strategy to when and how you use the Rage Gauge, which builds as you land hits, and enables access to more powerful attacks. But it’s the core returning ideas that still stand out; disarming opponents with timed counters, deflecting strikes, side-stepping into combos, grapples that set up opponents for a brutal flurry… Samurai Shodown is sharpening the blades it has, not forging a whole new set.
Everything you need to know
Platforms: PS4, Xbox One, Switch, PCRelease Date: TBC June 2019Genre: FightingDeveloper: SNK
That’s not to say the game doesn’t lack ambition to modernise the series. Alongside the Story mode, which offers each of the 16 characters a unique path to the final boss, and Practice, online Battle, and Gallery modes, Samurai Shodown has the secretive Dojo mode in its locker. This AI-based mode will create a ghost character from data collected on how you play, which can then be uploaded for other players to battle. SNK is teasing an Iron Man tournament that will challenge you to defeat 100 ghost characters.
There’s certainly a lot of love being put into Samurai Shodown, but it’s also clear there are limitations for a studio that can’t match the scale of, for example, Capcom. The team of 50 is doing a stellar job of bringing Nakoruru, Galford, Genjuro, and the cast back but this isn’t, visually, as slick as Street Fighter 5, even if it does play comparatively on par with Ryu and the gang. That’s not to say SNK isn’t thinking big, with producer Yasuyuki Oda aiming for esports accreditation. Neither should any visual shortfalls distract from how well SNK has bottled the magic of the ’93 original and reworked it into, potentially, one of 2019’s best brawlers.
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- Synthetic: Tài Chính Kinh Doanh
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