Reviews

Rogue Legacy 2 harnesses chaos to become an endlessly replayable roguelite

My roguelite adventure is about 10 hours Deceptive Legacy 2, the game’s random heir generator gave me a ranger character with a large spoon instead of the usual bow and arrow. Rejecting a fun twist, I grabbed the boy’s spoon and started another run. rogue inheritance twoThe castle is twisting, constantly resetting.

Despite his powerful tools, bouncing around the room causing serious damage to bouncing, my hero eventually died, whether it was on a skeleton, or a burst of fire, or a few nails, like All his ancestors did before. But his death only fueled my thirst for discovery: spoons, spinning hammers, mysterious sickles and pizza have occasionally graced my career, and I know I’ll never tire of it. Deceptive Legacy 2It’s endless nonsense.

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Roguelites enriched in nine years between firsts rogue inheritance and the recently released sequel. Some – hellKill the needle monster trainvampire survivor – has risen to the pantheon of racing games of excellence, bypassing an endless sea of ​​dozens of imitators who failed to capture my attention for a few games. satisfy, Deceptive Legacy 2 It lives up to the high standards of the original and goes beyond the roguelite sound by delivering pure chaos.

Ronin heroes dodge giant fireballs and battle Void Beast Murmur in Rogue Legacy 2

Image: Basement Door Game

exist Deceptive Legacy 2As with all roguelites, meta goals are run over and over again to gain incremental progress and permanent upgrades after each kill.But unlike other roguelites, even some of my favorites, I don’t want to put Deceptive Legacy 2 Another failed attempt by the boss failed. I like to hold my sword, axe, bow, staff, spear or spoon aloft and return it immediately.

Just like the first game, Deceptive Legacy 2 Its longevity comes from the “inheritance” system, which allows me to select a new descendant at the start of each run. It’s really just a collection of random spells, weapons, and talents from a dozen or so character classes, but it’s easy to relate to the ones that get me particularly far in the game. I can also use gold from previous runs to improve my family status (unlock more classes and stat boosts), buy new armor or apply special runes to improve my skills.

Deceptive Legacy 2 It’s currently only planned for Steam and Xbox systems, and is the first major roguelite released in the age of Steam decks. For the review, I chose to restart my Steam Early Access adventure and use my newly purchased Steam deck to roam the cursed castle from almost every room in my house.

Freedom is very dangerous to my productivity.ability to play Deceptive Legacy 2 Lying in bed and then using cloud storage to continue on PC the next morning shouldn’t be underestimated, it’s one of the funniest games I’ve played in a year.

For the harder parts of the game, especially some of the deceased bosses, I found it more successful to sit in front of a large monitor with a controller. But castles built for coins and upgrades can easily be done on Steam Deck, making the device invaluable to me and making my rare desktop sessions more productive.

The Steam Deck is certainly still a rare device at the time of writing, but if you can use both a desktop PC and a Valve handheld, consider using both to get the most out of your Steam platform. Deceptive Legacy 2 adventure.

Each of these numerous features ensures that you always have new tools and effects. Even if I do get an heir with the same combination of his ancestors, the castle layout, the myriad upgrades I’ve gotten over the generations, and the possibility of ubiquitous odd items like spoons keep my adventures on the same page . Way. †

Anyway, Deceptive Legacy 2Sometimes the greatest strengths are weaknesses. The game obscures the specific effects of traits and relics before you get them for the first time, forcing you to experiment early, but if that’s the main reason for my next failure, it could be very frustrating. I lost countless hopeful matches because I picked up a mysterious new relic only to find it had powerful negative effects. At one point, I gave up and killed my hero when I found out that his secret ability meant he could only deal damage on heavy hits. Even now, with over 30 hours of gameplay, there are features and leftovers I’ll never pick up again because they’re too dirty to handle.

Perhaps the most challenging aspect Deceptive Legacy 2The confusion is accepting how rare those “perfect” races really are. I died after getting a great class, relic, and weapon combo knowing that I might never have that exact build again. But to my credit, despite the relatively high difficulty, I generally felt like every hero I picked had a fighting chance. So when I lose those once-in-a-lifetime heirs like the boy with the spoon, I just dump them and focus on remembering them because I know I’ll never see their kind again.

Barbarian heroes face dragons in Rogue Legacy 2

Image: Basement Door Game

beauty of Deceptive Legacy 2 That’s how it exploits randomness and unleashes it with a brilliantly balanced burst. While not all heroes are as memorable to me as the Boy with the Spoon, I can look back at ancestral portraits and they will tell me a story. I remember the farting Valkyrie being scorched by fireballs, or a giant knight who could even smash enemies through the ceiling without getting up.

It’s easy to get bored and frustrated in roguelite after banging your head against the same room or boss for hours on end.games etc hell either dead cells This is solved by giving players dozens of builds to combine each game. However, these games are relatively streamlined: despite the randomness, they still give me enough tools to adapt the game to my playstyle. In these cases, I bend the game into my hands. Deceptive Legacy 2On the other hand, make it more difficult. If I don’t double up and hit the game halfway through, I might break.

Deceptive Legacy 2Its extremely random nature would break fewer games, but Cellar Door Games used that pressure to create diamonds. Even if it’s frustrating at times, Deceptive Legacy 2 It didn’t bother me enough to set it apart from the many villains in the original game.I’ve been 30 hours Deceptive Legacy 2, and I keep finding new toys to play with. But I have yet to find another spoon.

Deceptive Legacy 2 on April 28 at xbox series xXbox Oneyes Windows personal computer† This game has been rated steam Use code provided by Cellar Door Games. Vox Media has affiliated associations. These do not affect editorial content, although Vox Media may earn commissions on products purchased through affiliate links.you can find For more information on Polygon’s Ethics Policy, click here

Content

Rogue Legacy 2 harnesses chaos to become an endlessly replayable roguelite

About 10 hours into my roguelite adventure in Rogue Legacy 2, the game’s random heir generator served me a Ranger character with a massive spoon instead of the usual bow and arrow. Not one to turn down an interesting twist, I grabbed the spoon lad and embarked on another run through Rogue Legacy 2’s twisting, ever-resetting castle.
Despite his powerful utensil — which bounced around the room, dealing critical damage on ricochets — my hero eventually fell, either to a skeleton, a burst of fire, or some spikes, just as all his ancestors had before him. But his death only fueled my hunger for discovery — with spoons, spinning hammers, mysterious scythes, and pizza occasionally gracing my runs, I knew I’d never tire of Rogue Legacy 2’s endless nonsense.

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Roguelites have grown plentiful in the nine years between the first Rogue Legacy and its recently released sequel. Some — Hades, Slay the Spire, Monster Train, Vampire Survivors — have ascended to the pantheon of exceptional run-based games, overlooking an endless sea of dime-a-dozen imitators that couldn’t hold my attention past a few runs. Thankfully, Rogue Legacy 2 has lived up to the high standard set by the original, and cut through the roguelite noise by offering pure chaos.

Image: Cellar Door Games
In Rogue Legacy 2, as in all roguelites, the meta goal is to repeat runs over and over, gaining incremental progress and permanent upgrades after each death. But unlike in other roguelites — even some of my favorites — I never want to put Rogue Legacy 2 down after yet another failed boss attempt. I gladly hoist my sword, axe, bow, staff, spear, or spoon high and immediately run it back.
As in the first game, Rogue Legacy 2 derives its longevity from the “heir” system, which lets me choose a new descendant at the beginning of each run. They’re really just a collection of randomized spells, weapons, and talents pulled from a dozen character classes — but it’s easy to get attached to the ones that carry me particularly far into the game. I can also use gold from previous runs to upgrade my family’s estate (which unlocks further classes and stat upgrades), purchase new armor, or apply special runes to enhance my abilities.
Rogue Legacy 2 is currently only slated for Steam and Xbox systems, and it’s the first major roguelite to release in the Steam Deck era. For review, I opted to restart my early access adventure on Steam, and used my newly purchased Steam Deck to run through the cursed castle from almost every room in my house.
The level of freedom was downright dangerous for my productivity. The ability to play Rogue Legacy 2 in bed and then use cloud saves to continue the next morning on PC is not to be underestimated, and is some of the most fun I’ve had playing games all year. 
For more difficult sections of the game — especially some of the late-game bosses — I found far more success sitting in front of my big monitor with a controller. But grinding through the castle for gold and upgrades is easily achievable on the Steam Deck, which made the device invaluable to me and made my rare desktop sessions that much more productive. 
The Steam Deck is certainly still a rare device at the time of this writing, but if you have access to a desktop PC and Valve’s handheld, consider using them both to make the most out of your Rogue Legacy 2 adventure.
Each of these many features ensure that I’ve always got new tools and effects to play with. Even if I do get an heir with the same combinations as their ancestor, the castle layout, the myriad upgrades I’ve picked up in recent generations, and the omnipresent chance for bizarre items (like the spoon) ensures that my adventure won’t play out the same way.
However, Rogue Legacy 2’s biggest strength is occasionally a weakness. The game obfuscates the specific effects of traits and relics before you acquire them for the first time, which forces experimentation early but can be quite frustrating when it becomes the leading cause of my next failure. I’ve lost numerous promising runs because I’ve picked up a new, mysterious relic only to discover it had a potent negative side effect. In one instance, I gave up and retired my hero when I discovered their secret trait meant I could only deal damage with critical attacks. And even now, with over 30 hours of playtime, there are traits and relics that I will never pick up again because they’re just too obnoxious to deal with.
Perhaps the most challenging aspect of Rogue Legacy 2’s chaos is to accept how rare those “perfect” runs truly are. I’ve died after acquiring an excellent class, relic, and weapon combination, knowing I’ll likely never get that exact build back again. But it’s to the game’s great credit that — despite its relatively high difficulty level — I’ve usually felt as if each of the heroes I select have a fighting chance. So when I lose those once-in-a-lifetime heirs, like spoon lad, I simply shrug it off and make a point to remember them, knowing I’ll never see their ilk again.

Image: Cellar Door Games
The beauty of Rogue Legacy 2 is how it harnesses randomness and unleashes it in brilliantly balanced bursts. Even if every hero isn’t as memorable to me as spoon lad, I can look back on the portraits of my past ancestors and they’ll tell me a story. I remember the farting Valkyrie that got burnt to a crisp by a fireball, or the gigantic Knight who could hit enemies through the ceiling without ever leaving the ground.
It’s so easy to get bored and frustrated in roguelites after banging your head against the same set of rooms or bosses for hours. Games like Hades or Dead Cells get around this by giving players dozens of builds to put together each run. However, those games are comparatively streamlined — despite a lot of randomness, they still give me enough tools to tailor the game to my play style. In those cases, I’m bending the game to my will. Rogue Legacy 2, on the other hand, makes that much more difficult. If I don’t bend and meet the game halfway, I’ll likely break.
Rogue Legacy 2’s extremely random nature would crush a lesser game, but Cellar Door Games uses that pressure to create diamonds. Even if it’s occasionally frustrating, Rogue Legacy 2 refuses to ever let me be bored, and that’s more than enough to set it apart from the heap of roguelites that have followed in the original game’s wake. I’m 30 hours into Rogue Legacy 2, and I’m still discovering new toys to play with. But I still haven’t found another spoon.
Rogue Legacy 2 was released out of early access on April 28 on Xbox Series X, Xbox One, and Windows PC. The game was reviewed through Steam using a code provided by Cellar Door Games. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

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