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Everything we know about Halo Infinite Season 2 so far

Halo Infinite Season 2, called Lone Wolves, finally arrives nearly six months after the first season, and there’s not a lot of content to keep players happy. Season 2 has changed a lot thanks to what 343 Industries has learned since Halo Infinite launched. New maps, new modes and an all-new Battle Pass are coming, along with a host of balance changes to enhance gameplay. Here’s everything we know about Halo Infinite Season 2 so far, with more news to come in the coming weeks.

Halo Infinite Season 2 is coming

  • Halo Infinite Season 2 to premiere on May 3
  • Two new maps and Mountain King mode will be added
  • Lone Wolves Battle Pass adds new armor, challenges and costs 1000CR
  • Melee, Overshield, Helicopter and Banshee get changes

Halo Infinite Season 2 start date and time

Halo Infinite Season 2 Trailer

Credit: Xbox Game Studios

Halo Infinite Season 2 kicks off Tuesday, May 3 for Xbox Series X and S, Xbox One, and PC. Expect an update that day, bringing new maps, modes, and more. You can read more about Lone Wolf below, but in short, new maps and modes are finally here. Fortunately, this season will also be much shorter than the insanely long first season that has been going on since Halo Infinite: Season 2 launched: Season 2 will be a three-month season of regular content and updates.

New Halo Infinite Multiplayer Maps and Modes

Halo Infinite Season 2 Trailer

Credit: Xbox Game Studios

Some of the biggest additions to Halo Infinite Season 2 are two new maps: one for Arena and one for Big Team Battle. Catalyst is the new Arena map and it appears to be a lightly covered Forerunner facility with the Gravity Hammer high up. The new BTB map is Breaker, and it looks like it might be a UNSC base in the desert; it even has a large moving laser in the central canyon that destroys everything it touches, so be careful.

Halo Infinite Season 2 Trailer

Credit: Xbox Game Studios

As for the new mode, a new version of the classic King of the Hill will be added to various playlists along with the limited resurrected competitive mode “Expend.” While we don’t know any details about this new King of the Hill mode, the “Last Spartans” mode has also been teased, and it certainly looks like a lighter battle royale mode, although there are no official details. 343 yes. still available. Halo Infinite season 2 trailer briefly introduces a brand new mode with multiple Spartans fighting side by side in a small area surrounded by a red barrier, possibly the final battle royale ring, or just the universe king’s mountain mound mark? hill?

343 also said they plan to rotate new playlists with “interesting variations” on things they’ve tried. Don’t forget that Halo Infinite’s Forge and co-op campaign modes have also been delayed in recent months. The co-op event is expected to launch later in Season 2, so don’t expect to see it on May 3, hopefully Forge will launch in Season 3 this year.

Season 2 Lone Wolf Battle Pass

Halo Infinite Season 2 Trailer

Credit: Xbox Game Studios

The Halo Infinite Season 2 Battle Pass appears to be a major upgrade from Season 1. While we still don’t know much about specific items and cosmetic items, the trailer has at least revealed some new armor. 343 Industries also obviously learned a lot from player feedback, which is why they made Lone Wolves free and the paid pass more valuable.

The Season 2 Premium Pass allows players to earn up to 1000 CR, which they can use to buy their next pass or items from the Halo Infinite Store. Additionally, Season 2’s free track includes more customization items than Season 1, including the Lone Wolf Armor Core, which is unlocked very early on. Remember, the Halo Infinite Battle Pass doesn’t expire at the end of the corresponding season, so if you don’t complete the Season 1 Battle Pass by May 3rd, you can still use it.

Quickly level up in Halo InfiniteInfinity Aura

Sandbox Balance Changes in Season 2

Halo Infinite Season 2 Trailer

Credit: Xbox Game Studios

With the release of Season 2, there will be quite a few changes, and there will definitely be more changes as the season progresses. Some of the major improvements to multiplayer are some networking changes that should make melee combat more reliable and less punches and cuts from enemy players. Additionally, all weapons in Halo Infinite have also had their melee damage reduced by 10%, meaning that Mangler’s shot and thrust combo now requires additional shots to be successful. The vandal’s normal firepower has also been polished as it has been sub-par for a while.

Other sandbox changes include increased protection for the Overshield Halo Infinite gear, increased Chopper collision damage, making it better at ramming vehicles, and Banshee will see improvements to her agility and damage output. There are many other changes coming to Halo Infinite Season 2 and beyond, and while the full patch notes are apparently yet to be released, you can learn more about the sandbox changes for Season 2 by reading this report from Halo Waypoint and its sequel.

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Content

Everything we know about Halo Infinite Season 2 so far

Halo Infinite Season 2, named Lone Wolves, is finally coming after an almost six-month long first season with not much content to keep players happy. With Season 2 a lot is changing thanks to what 343 Industries has learned since the launch of Halo Infinite. New maps, new modes, and an all-new battle pass are coming, joined by an array of balance changes to improve gameplay. Here’s everything we know about Halo Infinite Season 2 so far, with plenty more news coming over the next few weeks.
Everything coming in Halo Infinite Season 2
Halo Infinite Season 2 starts May 3
Two new maps and a King of Hill mode are being added
Lone Wolves Battle Pass added new armor, challenges, and costs 1000CR
Melee, Overshield, chopper and Banshee all getting changes
Halo Infinite Season 2 start time and date

(Image credit: Xbox Game Studios)
Halo Infinite Season 2 will begin on Tuesday, May 3, for Xbox Series X and S, Xbox One, and PC. Expect an update that’ll bring new maps, modes, and more on that day. You can read more about what’s included in Lone Wolves below, but in short, there will finally be new maps and modes. Thankfully, this season will also much shorter than the incredibly long first season that has been going on since Halo Infinite’s launch – Season 2 will be like a regular three-month season of content and updates.
New Halo Infinite multiplayer maps and modes

(Image credit: Xbox Game Studios)
Some of the biggest additions to Halo Infinite with Season 2 are two new maps – one for Arena and one for Big Team Battle. Catalyst is the new Arena map, and it appears to be a slightly overgrown Forerunner facility with a Gravity Hammer on a high position. The new BTB map is Breaker, which looks like it could be a UNSC base in the middle of a sandy desert – it even has a large, moving laser in a central chasm that will destroy anything that touches it, so watch out for that.

(Image credit: Xbox Game Studios)
Regarding new modes, a new version of the classic King of the Hill will be added to several playlists along with Attrition, the competitive mode with limited revives. While we don’t know any specifics about this new King of the Hill mode, a ‘Last Spartan Standing’ mode has also been datamined and certainly sounds like it might be a lighter battle royale mode, although no official details from 343 are available just yet. The Halo Infinite Season 2 announcement trailer briefly shows a clearly new mode in which several Spartans are fighting in a small area closed off by a red barrier – possibly a closing battle royale ring or just a hill marker for King of the Hill?
343 has also said that they intend to rotate new playlists in and out to featuring “fun variants” of things they’ve been testing out. Remember, Halo Infinite’s Forge and co-operative campaign modes have also been delayed over the past couple of months. Co-op campaign is expected to release later in Season 2, so don’t expect to see it on May 3, and Forge will hopefully launch this year with Season 3.
Season 2 Lone Wolves Battle Pass

(Image credit: Xbox Game Studios)
The Halo Infinite Season 2 battle pass sounds it’s going to be a significant improvement on the Season 1 pass. While we don’t know much about specific items and cosmetics just yet, the trailer did at least reveal a few new armor pieces. 343 Industries has also clearly learned a lot from player feedback so they have made the Lone Wolves premium and free passes much more rewarding.
The premium pass for Season 2 will allow players to earn up to 1,000 CR which they can use to buy the next pass or things from the Halo Infinite shop. Moreover, the free track for Season 2 contains even more customization items compared to Season 1, including the Lone Wolves Armor Core which is unlocked quite early. Remember that Halo Infinite battle passes don’t expire when the relevant season ends, so you’ll still be able to work your Season 1 battle pass if you don’t complete it before May 3.
How to level up fast in Halo Infinite
Sandbox balance changes in Season 2

(Image credit: Xbox Game Studios)
There are quite a few changes coming with the launch of Season 2, and there will undoubtedly be more as the season goes on. Some major multiplayer improvements are some networking changes that should make melee much more reliable with less whiffing and clipping through enemy players. Furthermore, all Halo Infinite weapons have had their melee damage reduced by 10% too, which means that the Mangler’s shoot-punch combo now requires an extra shot to pull off. The Ravager’s regular fire is also getting buffed as it’s been pretty sub-par for a while now.
Other sandbox changes include more shielding for the Overshield Halo Infinite equipment item, increased collision damage for the Chopper, making it much better at ramming vehicles, and the Banshee will see improvements to its agility and damage output. Plenty of other changes are also arriving with Halo Infinite Season 2 and beyond and, while full patch notes obviously aren’t out yet, you can read about more sandbox changes coming with Season 2 by reading this Halo Waypoint report and the follow-up.
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